Tag Archives: based

Case Study of Lure of the Labyrinth

As part of the DEECD’s Innovating with Technologies Serious Games Trial, Pentland Primary School was selected as a case study school for our use of Lure of the Labyrinth in our grade 5/6 classroom. We had great success with implementing … Continue reading

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School visit with Dawn Hallybone

After seeing Dawn Hallybone speak about using Nintendo Wii and Nintendo DS at Learning Without Frontiers 2011, I have followed her work through her blog From Dawn till Dusk where she writes about her experiences using Games-Based Learning in her … Continue reading

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Lure of the Labyrinth – Visualising Thinking

We are now in our third term of using Lure of the Labyrinth as part of the maths curriculum in the 5/6B classroom this year. We have been able to incorporate one hour per week of game time in our … Continue reading

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More of Nintendo DS in Literacy

5/6B have continued to explore the use of Nintendo DS in Literacy for the duration of this term, with really interesting results. Students have continued to bring in their own Nintendo DSs and games to use in class, and have … Continue reading

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Lure of the Labyrinth Presentation at VITTA Conference

Today I was part of a DEECD Presentation at the Victorian Information Technology Teachers Association (VITTA) Conference in Melbourne. I presented on Lure of the Labyrinth, how we use it in the classroom and the effect it has had on … Continue reading

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Using DS in Literacy Rotations – First session.

We’ve had a very exciting week in 5/6B! For the first time, students were allowed to bring their Nintendo DS to school for use in Literacy. We’ve laid down a few rules: 1. DSs are for use before school, during … Continue reading

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Posted in Gaming, Literacy | Tagged , , , , , , , , , , | 7 Comments