Tag Archives: classroom

Electrocity

I have been testing the waters of GBL in a grade 3/4 classroom this year. It has been a wonderful challenge for me as a teacher and students have been open to and enthusiastic about using games to support their … Continue reading

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Super Scribblenauts on DS in Literacy

This term we have introduced the use of Super Scribblenauts on Nintendo DS into our Literacy Rotations in the 6B classroom. Released in 2010, the game is a little gem for GBL, as the puzzles rely on the player correctly … Continue reading

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School visit with Dawn Hallybone

After seeing Dawn Hallybone speak about using Nintendo Wii and Nintendo DS at Learning Without Frontiers 2011, I have followed her work through her blog From Dawn till Dusk where she writes about her experiences using Games-Based Learning in her … Continue reading

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Lure of the Labyrinth Presentation at VITTA Conference

Today I was part of a DEECD Presentation at the Victorian Information Technology Teachers Association (VITTA) Conference in Melbourne. I presented on Lure of the Labyrinth, how we use it in the classroom and the effect it has had on … Continue reading

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Where to start with Nintendo Wii in the Classroom

A few educators have contacted me in the past and said that they would really like to use Nintendo Wii and other gaming consoles in their classrooms but didn’t know how to get started with it. Here is the approach … Continue reading

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Posted in Gaming, Literacy | Tagged , , , , , , , , | 3 Comments