Tag Archives: games-based

Text Adventures in Grade 3/4B

I have used text adventures in the classroom before, with grade six students. I didn’t really think my grade 3/4 students would enjoy or benefit from playing text adventures: I thought they might not understand a lot of the words, … Continue reading

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Electrocity

I have been testing the waters of GBL in a grade 3/4 classroom this year. It has been a wonderful challenge for me as a teacher and students have been open to and enthusiastic about using games to support their … Continue reading

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Super Scribblenauts on DS in Literacy

This term we have introduced the use of Super Scribblenauts on Nintendo DS into our Literacy Rotations in the 6B classroom. Released in 2010, the game is a little gem for GBL, as the puzzles rely on the player correctly … Continue reading

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Case Study of Lure of the Labyrinth

As part of the DEECD’s Innovating with Technologies Serious Games Trial, Pentland Primary School was selected as a case study school for our use of Lure of the Labyrinth in our grade 5/6 classroom. We had great success with implementing … Continue reading

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Where to start with Nintendo Wii in the Classroom

A few educators have contacted me in the past and said that they would really like to use Nintendo Wii and other gaming consoles in their classrooms but didn’t know how to get started with it. Here is the approach … Continue reading

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Nintendo Wii in Maths

Last week my students investigated the concepts of finding the mean, median, mode and range of a set of data using Wii Sports, specifically bowling, on the Nintendo Wii. We ran the activity as part of a rotation so that … Continue reading

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Lure of the Labyrinth in 5/6B

Lure of the Labyrinth┬áis a free, online┬áimmersive environment where students can explore maths concepts and apply their understandings to solve problems and free their kidnapped pet. It is designed for pre-algebra students and I find it very suitable for my … Continue reading

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