- I am a grade 3/4 teacher in Bacchus Marsh, Victoria. I am conducting research into the power of games and other technologies in learning.
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Tag Archives: gaming
I have used text adventures in the classroom before, with grade six students. I didn’t really think my grade 3/4 students would enjoy or benefit from playing text adventures: I thought they might not understand a lot of the words, … Continue reading
I have been testing the waters of GBL in a grade 3/4 classroom this year. It has been a wonderful challenge for me as a teacher and students have been open to and enthusiastic about using games to support their … Continue reading
This term we have introduced the use of Super Scribblenauts on Nintendo DS into our Literacy Rotations in the 6B classroom. Released in 2010, the game is a little gem for GBL, as the puzzles rely on the player correctly … Continue reading
FableVision, the company who co-created Lure of the Labyrinth (LOTL) with MIT, have released a new online maths game called Villainy Inc. Like LOTL, the game is free and requires the latest Flashplayer download, meaning it can be played on … Continue reading
5/6B have continued to explore the use of Nintendo DS in Literacy for the duration of this term, with really interesting results. Students have continued to bring in their own Nintendo DSs and games to use in class, and have … Continue reading
Today I was part of a DEECD Presentation at the Victorian Information Technology Teachers Association (VITTA) Conference in Melbourne. I presented on Lure of the Labyrinth, how we use it in the classroom and the effect it has had on … Continue reading