Tag Archives: learning

Text Adventures in Grade 3/4B

I have used text adventures in the classroom before, with grade six students. I didn’t really think my grade 3/4 students would enjoy or benefit from playing text adventures: I thought they might not understand a lot of the words, … Continue reading

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Super Scribblenauts on DS in Literacy

This term we have introduced the use of Super Scribblenauts on Nintendo DS into our Literacy Rotations in the 6B classroom. Released in 2010, the game is a little gem for GBL, as the puzzles rely on the player correctly … Continue reading

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New game from FableVision – Villainy Inc.

FableVision, the company who co-created Lure of the Labyrinth (LOTL) with MIT, have released a new online maths game called Villainy Inc. Like LOTL, the game is free and requires the latest Flashplayer download, meaning it can be played on … Continue reading

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Case Study of Lure of the Labyrinth

As part of the DEECD’s Innovating with Technologies Serious Games Trial, Pentland Primary School was selected as a case study school for our use of Lure of the Labyrinth in our grade 5/6 classroom. We had great success with implementing … Continue reading

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School visit with Dawn Hallybone

After seeing Dawn Hallybone speak about using Nintendo Wii and Nintendo DS at Learning Without Frontiers 2011, I have followed her work through her blog From Dawn till Dusk where she writes about her experiences using Games-Based Learning in her … Continue reading

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Lure of the Labyrinth – Visualising Thinking

We are now in our third term of using Lure of the Labyrinth as part of the maths curriculum in the 5/6B classroom this year. We have been able to incorporate one hour per week of game time in our … Continue reading

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Designing Secret Fortresses in 5/6B

      I stumbled across this book,┬áRule the World, by Klutz, while browsing the shelves in a little bookshop in Caloundra while on holidays. It’s proving to be the best find I’ve ever made. The activities in the book … Continue reading

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