Tag Archives: maths

Text Adventures in Grade 3/4B

I have used text adventures in the classroom before, with grade six students. I didn’t really think my grade 3/4 students would enjoy or benefit from playing text adventures: I thought they might not understand a lot of the words, … Continue reading

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Electrocity

I have been testing the waters of GBL in a grade 3/4 classroom this year. It has been a wonderful challenge for me as a teacher and students have been open to and enthusiastic about using games to support their … Continue reading

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New game from FableVision – Villainy Inc.

FableVision, the company who co-created Lure of the Labyrinth (LOTL) with MIT, have released a new online maths game called Villainy Inc. Like LOTL, the game is free and requires the latest Flashplayer download, meaning it can be played on … Continue reading

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Case Study of Lure of the Labyrinth

As part of the DEECD’s Innovating with Technologies Serious Games Trial, Pentland Primary School was selected as a case study school for our use of Lure of the Labyrinth in our grade 5/6 classroom. We had great success with implementing … Continue reading

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School visit with Dawn Hallybone

After seeing Dawn Hallybone speak about using Nintendo Wii and Nintendo DS at Learning Without Frontiers 2011, I have followed her work through her blog From Dawn till Dusk where she writes about her experiences using Games-Based Learning in her … Continue reading

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Lure of the Labyrinth – Visualising Thinking

We are now in our third term of using Lure of the Labyrinth as part of the maths curriculum in the 5/6B classroom this year. We have been able to incorporate one hour per week of game time in our … Continue reading

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Lure of the Labyrinth Presentation at VITTA Conference

Today I was part of a DEECD Presentation at the Victorian Information Technology Teachers Association (VITTA) Conference in Melbourne. I presented on Lure of the Labyrinth, how we use it in the classroom and the effect it has had on … Continue reading

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